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LiPexD

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About LiPexD

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    Membro Iniciante
  • Birthday 10/25/1995

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    Masculino
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    e.e

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    felipexd157
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  1. Ué. não precisa excluir, só adicionar abaixo do último item. com o ID diferente, vai dar certo.
  2. Isso é do DIFF que você fez, não?
  3. SBK , pra FluxCP é gratuito, ou não? vi vários addons sobre isso, aqui e me outros fóruns
  4. Já começa com sua db errada, o servidor não está conseguindo encontrar a db "LOG", provavelmente você modificou nas configs, crie uma nova database, chamada "LOG", importe o arquivo lá, modifique na pasta conf e veja se o error persiste.
  5. aproveitando o embalo, você saberia me informar se tem um pack de todos os monstros do server em forma de pet ? ou como adicionar? obrigado ! :]'
  6. LiPexD

    Drop custom

    Não testei ainda, mas posso te dar um abraço ? obrigado, sério ! :D @ Zell você testou o sistema? aparentemente não está funcionando .-.'
  7. LiPexD

    Drop custom

    boa noite, é possível adicionar esse drop de apenas Mvp's ? Se sim, como ? e não haverá sorteio de item por dia e tals, é apenas um item todo dia e todos os mvps , com rate de 5% de cair ( Todos os MVPs, por gentileza. ) grato.
  8. olá pessoal, boa tarde. estou com um problmea sério em meu servidor; acho que não são os SCRIPTS. quando duas pessoas logam com o mesmo ip de internet uma delas é kikada , o problema é em relação as lan houses... tenho players que jogam 4~5 em lan houses, 1 só pode logar quando o outro sai, ai complica. tem algum jeito de resolver ? detalhe > em qualquer mapa que a pessoa loga da kick... e aparece uma mensagem rapidamente escrita ; não pode usar dual account no client
  9. Boa noite, não consegui criar tópico na área de SUPORTE, então estou criando aqui. Ao entrar na BG ele me move para prontera, apenas com conta sem vip (qnd é nv.0 na tabela de vip e tals) , qnd é acima de 1 ele não move, e deixa a pessoa no mapa normalmente. O que fazer ? detalhe: não é apenas pra BG são todos os @go e @warp .. e_e
  10. Problema resolvido, mas... alguém tem o evento Sortudo+Poring (A cada poring que mata errado;20% do HP é retirado, qnd acerta o certo : 10Cash's adicionado), Jogo da velha e um script bem antigo, que adivinhava o número que vc estava pensando, era tipow : escolha um número, multiplique por ... e tire bla bla... e ele acertava e_e (lógica pura;mas divertido) Devil square - para low-rate. Detalhe : Esses eventos que citei logo a cima, eu encontrei na lista de download, porém não funcionaram.
  11. 174 MB? e__e deixa pra lá, parece o BRO kdsapdksa. melhor ficar com os meus mesmo dksapdas, obrigado pela tentativa :D
  12. boa noite, gostaria de fazer os seguintes ajustes , se possível... : Registro: O líder do grupo deve pagar 400kk para liberar a inscrição na torre; Tempo de espera: Cada char tem o tempo de espera de 24 horas. A abaixo segue as modificações nos andares: Apenas o que foi adicionado, o restante dos monstros continuam os mesmos. 10º Andar: 1 General Tartaruga; 2 Baú do Tesouro. 15º Andar: 1 Tao Gunka; 2 Baú do Tesouro. 25º Andar: 2 Maya Macho; 2 Baú do Tesouro. 3º Andar: 2 RSX-0806; 2 Baú do Tesouro. 35º Andar: 2 Hatii; 2 Baú do Tesouro. 30º Andar: 1 Cavaleiro da Tempestade; 3 Baú do Tesouro. 35º Andar: 2 General Tartaruga; 3 Baú do Tesouro. 40º Andar: 2 Samurai Encarnado; 3 Baú do Tesouro. 45º Andar: 2 Osiris; 1 Cavaleiro da Tempestade; 3 Baú do Tesouro. 50º Andar: 1 Memória de Thanatos; 3 Baú do Tesouro. 55º Andar: 1 Bispo Decadente; 4 Baú do Tesouro. 60º Andar: 1 Valquíria Randrigs; 1 Baú do Tesouro. 65º Andar: 1 Besouro-Ladrão Dourado; 1 Baú do Tesouro. 70º Andar: 4 Orc Herói; 1 Kiel D-01; 1 Baú do Tesouro. 75º Andar: 2 Bafomé; 1 Baú do Tesouro. 80º Andar: 1 Tao gunka; 1 Baú do Tesouro. 85º Andar: 2 Ghostring; 1 Baú do Tesouro. 90º Andar: 1 Valquíria Randrigs; 1 Baú do Tesouro. 99º Andar: 1 Memória de Thanatos. ID DO BAU : 1347 NPC > // ________________________________________________________// / \// | _ _ _ _ |// | | |__ _ __ / \ | |_| |__ ___ _ __ __ _ |// | | '_ \| '__/ _ \| __| '_ \ / _ \ '_ \ / _` | |// | | |_) | | / ___ \ |_| | | | __/ | | | (_| | |// | |_.__/|_|/_/ \_\__|_| |_|\___|_| |_|\__,_| |// | |// | brAthena Script |// |--------------------------------------------------------|// | Nome do Script: Torre Sem Fim |// |--------------------------------------------------------|// | Criado por: eA/brA Dev. Team |// |--------------------------------------------------------|// | Versões eA/brA: 1.7/1.3 |// |--------------------------------------------------------|// | Descrição: Torre Sem Fim. |// | - Consiste em uma torre de 101 andares |// |--------------------------------------------------------|// | Changelog: |// | 1.0 Script Traduzido [SoulSyntax] |// | - Foram feitas adaptações nos nomes dos NPCs para pt_BR|// | 1.1 Script Revisado [Protimus & Tyler] |// | Anotações: |// | - Corrigidas as tabulações no cabeçalho |// | 1.2 Script Atualizado [cleyton] |// | - Atualizado conforme eAthena r14747 |// | 1.3 Script Otimizado [Mark] |// | - Alterados switch por if. |// \________________________________________________________/alberta,214,77,6 script Capitão Jassen 709,{ if (checkweight(1201,1) == 0) { mes "^008800Espere aí!"; mes "Você está carregando muitos equipamentos. Porque não joga alguns fora e depois retorna.^000000"; close; } set .@name_102$,strcharinfo(0); if (BaseLevel < 50) { mes "[Capitão Janssen]"; mes "*Suspiro*... Eu não sei se posso sempre voltar a velejar no mar..."; close; } if (in_102tower == 1) { mes "^0000ff*Olhando incrivelmente animado, o velho correu as pressas para loja da marinha encomendar coisas. Você não tem nada melhor pra fazer, então você decide perguntar por que ele está em uma correria dessas.*^000000"; next; mes "^0000ff*O velho, depois de ter feito suas encomendas, anda em sua direção.*^000000"; next; mes "[Capitão Janssen]"; mes "Eu fiquei comovido quando você aceitou um pedido meu, um estranho, tão facilmente. Você deve ser realmente um dos bons, herói aventureiro. Você está interessado em sair numa viagem oceânica?"; next; mes "["+.@name_102$+"]"; mes "Já naveguei algumas vezes... Mas agora penso sobre isto, e vejo que nunca cruzei todo o continente"; next; mes "[Capitão Janssen]"; mes "Não, isso é bom o suficiente. Talvez eu só tenha uma pequena embarcação de pesca, mas eu costumava ser um capitão que comandou uma frota"; next; mes "[Capitão Janssen]"; mes "Como você deve saber após algumas viagens marítimas, talvez muitas pessoas não tenham atravessado o oceano além do continente. Eu também falhei na conquista do oceano."; next; mes "^0000ff*Mr. Janssen falou sobre suas perigosas viagens oceânicas durante um bom tempo. Você tem bastante tempo livre, então você senta, e em silêncio ouve a sua história.*^000000"; next; mes "^0000ff*Pelo menos metade de sua história soou muito exagerada, mas algo chamou sua atenção: ele insiste que uma torre monstruosa existe no oceano, e que é tão alta, que raspa no céu.*^000000"; set in_102tower,2; close; } else if (in_102tower == 2) { mes "[Capitão Janssen]"; mes "Então tudo que eu podia fazer era lançar a âncora naquela torre monstruosa depois que minha frota foi destruída. No início, éramos para ficar lá somente até que a tempestade acabasse, mas não chegou a acabar tão cedo quanto esperávamos."; next; mes "[Capitão Janssen]"; mes "Minha equipe estava com fome, e alguns entraram na torre a fim de encontrar alimento... Eles nunca mais voltaram."; next; mes "["+.@name_102$+"]"; mes "Por que você não foi lá com eles?"; next; mes "[Capitão Janssen]"; mes "Meus instintos me disseram que a torre era perigosa. Fiquei curioso, mas eu não iria arriscar a minha vida. Nós esperamos que eles retornassem por 7 dias até que a tempestade finalmente acabou, mas ninguém retornou."; next; mes "[Capitão Janssen]"; mes "Em nosso desespero para sobreviver, abandonamos todos os nossos bens, e deixamos a torre somente com um pouco de água e plantas comestíveis que haviamos encontrado ao redor da torre. Quando finalmente em terra firme, eu era o único vivo..."; next; mes "^0000ff*Você pôde imaginar a cena desesperadora da frota morrendo em sua última viagem, mesmo que ele não explicasse mais nada. Um olhar de lamento sombrio varreu seu rosto enquanto ele permaneceu em silêncio, e então ele disse:*^000000"; next; mes "[Capitão Janssen]"; mes "Tenho algo que devo fazer antes de morrer. Preciso recuperar os restos mortais da minha tripulação que morreu na torre, e dar-lhes um enterro apropriado."; next; mes "[Capitão Janssen]"; mes "Eu me sinto tão afortunado por receber um aventureiro caloroso como você. Com o dinheiro que você me deu, eu finalmente posso velejar até a torre novamente."; next; mes "["+.@name_102$+"]"; mes "Que tal me contratar como seu primeiro marujo?"; next; mes "[Capitão Janssen]"; mes "Obrigado, mas é um lugar extremamente perigoso. Eu tenho o meu dever à cumprir, e você não tem nenhuma obrigação comigo ou com eles. Não quero sacrificar alguém tão jovem como você para ir a um lugar tão perigoso."; next; mes "["+.@name_102$+"]"; mes "Não..."; mes "..."; mes "..."; mes "Como um aventureiro, é minha obrigação ajudar aqueles que precisam. Eu também estou muito curioso sobre esse lugar..."; next; mes "[Capitão Janssen]"; mes "Eu já ia sair imediatamente, mas desde que você se juntou a mim, eu devo dar-lhe tempo para se preparar. Eu vou estar aqui esperando até que você esteja pronto para ir."; next; mes "[Capitão Janssen]"; mes "...então ok..."; mes "Bem vindo à bordo, primeiro marujo."; set in_102tower,3; close; } else if (in_102tower == 3) { mes "[Capitão Janssen]"; mes "Vamos partir agora?"; next; if(select("Sim, vamos!:Não, ainda não estou pronto...") == 1) { mes "[Capitão Janssen]"; mes "Em seguida puxe a âncora, primeiro marujo!"; close2; set in_102tower,4; warp "e_tower",70,114; end; } else { mes "[Capitão Janssen]"; mes "Claro, sem problemas. Volte quando estiver pronto."; close; } } else if (in_102tower > 3) { mes "[Capitão Janssen]"; mes "Bem, para viajar pelo oceano novamente, precisamos repor os suprimentos. Se você me der 10.000 zenys, eu cuido do resto."; next; if(select("Voltarei depois.:Vamos, agora!") == 1) { mes "["+.@name_102$+"]"; mes "Me desculpe, mas eu não tenho muito dinheiro. Eu vou voltar quando eu economizar o suficiente."; next; mes "[Capitão Janssen]"; mes "Claro, sem problemas. Eu estarei esperando pelo seu retorno."; close; } else { if (zeny < 10000) { mes "[Capitão Janssen]"; mes "Me desculpe, mas você não tem dinheiro suficiente. Eu preciso de pelo menos 10.000 zenys para reabastecer os nossos suprimentos..."; close; } else { mes "[Capitão Janssen]"; mes "Excelente! Agora estamos pronto para ir. Vamos levantar a âncora de novo!"; set zeny,zeny-10000; close2; warp "e_tower",70,114; end; } } } else { mes "[Capitão Janssen]"; mes "Desculpe-me, você é um aventureiro?"; next; mes "[Capitão Janssen]"; mes "Desculpe perguntar isso, principalmente quando esta é a primeira vez que nos vemos, mas você pode me fazer um favor? Serei breve."; next; mes "[Capitão Janssen]"; mes "Você pode doar ^0000ff10.000^000000 zenys para mim? É por uma causa importante para mim ..."; next; if(select("Não!:Claro.") == 1) { mes "["+.@name_102$+"]"; mes "Me desculpe, mas você perguntou isso a pessoa errada."; next; mes "[Capitão Janssen]"; mes "Entendo... Desculpe incomodá-lo. Eu entendo que seria muito rude perguntar algo assim."; close; } else { mes "[Capitão Janssen]"; mes "Hã? Tem certeza que você não se importa em me dar tanto dinheiro? Uau, muito obrigado!"; next; if (zeny < 10000) { mes "[Capitão Janssen]"; mes "...Sinto muito, mas eu não acho que você tenha 10.000 zenys. Obrigado pela sua gentileza, mas eu preciso mais do que isso."; close; } else { mes "["+.@name_102$+"]"; mes "Eu não sei porque você precisa de tanto dinheiro, mas aqui está. Pode pegar."; next; mes "^0000ff*Você dôou 10.000 zenys para o Capitão Janssen*^000000."; next; mes "[Capitão Janssen]"; mes "Muito obrigado! Agora posso estocar alimentos e materiais para o meu navio. Você é gentil e muito amável!"; set zeny,zeny-10000; set in_102tower,1; close; } } }}e_tower,81,105,0 script Pedra de Proteção da Torre 406,{ set .@party_id,getcharid(1); set .@ins_mas,getpartyleader(.@party_id,2); set .@p_name$,getpartyname(.@party_id); set .@p_reader$,strcharinfo(0); set .@md_name$,"Torre Sem Fim"; set .@p_name2$,strcharinfo(0); getpartymember(.@party_id); set .@partymembercount,$@partymembercount; copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount; set .@etower_timer,checkquest(60200,PLAYTIME); // 1 semana set .@etower_timer2,checkquest(60201,PLAYTIME); // 4 horas set .@dun_lim_time,etower_timer+604800; // 1 semana set .@dun_lim_time2,etower_timer+14400; // 4 horas set .@dun_cur_time,gettimetick(2); set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time); set .@dun_h,(.@dun_ent_t / 3600); set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60; set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60)); if ((.@party_id > 0) && (.@partymembercount > 1)) { if (.@etower_timer == -1) { if (.@ins_mas == getcharid(0)) { mes "Confirmado, o grupo foi feito. Você gostaria de reservar a entrada para a Torre Sem Fim?"; next; switch(select("Gerar Calabouço da " + .@md_name$ + ":Entrar no Calabouço.:Retornar para Alberta.:Cancelar.")) { case 1: set .@instance, instance_create(.@md_name$, .@party_id); if (.@instance < 0) { mes "Nome do grupo: "+.@p_name$+""; mes "Líder do grupo: "+.@p_reader$+""; mes "^0000ff"+.@md_name$+" ^000000 - A reserva falhou!"; } else { mes "^0000ff"+.@md_name$+"^000000 - Tentar reservar"; //^0000ff"+.@md_name$+"^000000 - Try to reserve"; mes "Depois de fazer uma reserva, você tem que falar com o NPC logo atrás e selecionar o menu 'Entrar no Calabouço' para entrar no calabouço."; for( set .@i, 1; .@i <= 6; set .@i, .@i + 1 ) { if( instance_attachmap(.@i + "@tower", .@instance) == "" ) break; } if( .@i < 6 ) { mes "^0000ff"+.@md_name$+" ^000000 - A reserva falhou!"; instance_destroy(.@instance); close; } instance_attach(.@instance); instance_set_timeout 14400,300,.@instance; instance_init(.@instance); // Revive o primeiro andar de cada mapa, que irá gerar o resto quando terminada. donpcevent instance_npcname("#1F Controller", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Fornalha Imortal#1", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Fornalha Imortal#2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Fornalha Imortal#3", instance_id())+"::OnInstanceInit"; // Desabilita os teleportes em todos os mapas. (habilita como andares que estão limpos) for( set .@i, 1; .@i <= 99; set .@i, .@i + 1 ) donpcevent instance_npcname(.@i+"FGate102tower", instance_id())+"::OnInstanceInit"; // Teleportes habilitam com contador, então jogadores não poderão pegar Cinzas ilimitadas. donpcevent instance_npcname("25FGate102tower-2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("50FGate102tower-2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("75FGate102tower-2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("99FGate102tower-2", instance_id())+"::OnInstanceInit"; // Desabilita e ativa NPCs para o 100° e 101° andares. donpcevent instance_npcname("Cristal Translúcido#102", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#102Effect1", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#102Effect2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#102FShadowDust1", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#102FShadowDust", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Fonte da Vida#1", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Trono do Tirano#", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Alma Perdida#102", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Effect30", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Effect31", instance_id())+"::OnInstanceInit"; } break; case 2: if (has_instance("1@tower") == "") { mes "O calabouço da " + .@md_name$ + " não existe."; mes "O líder do grupo não gerou o calabouço ainda."; } else if ((has_instance("1@tower") != "") && (.@partymembercount < 2)) mes "Você pode entrar no calabouço depois de fazer um grupo."; else { mapannounce "e_tower", .@p_name2$ + " do grupo " + .@p_name$ + " está entrando no calabouço da " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12; set etower_timer,gettimetick(2); setquest 60200; setquest 60201; warp "1@tower",52,354; end; } break; case 3: mes "Eu irei te levar de volta para Alberta."; close2; warp "alberta",223,36; end; case 4: break; } close; } else { switch(select("Entrar no calabouço da " + .@md_name$ + ".:Voltar para Alberta.:Cancelar.")) { case 1: if (has_instance("1@tower") == "") { mes "O calabouço da " + .@md_name$ + " não existe."; mes "O líder do grupo não gerou o calabouço ainda."; } else if ((has_instance("1@tower") != "") && (.@partymembercount < 2)) mes "Você pode entrar no calabouço depois de fazer um grupo."; else { mapannounce "e_tower", .@p_name2$ + " do grupo " + .@p_name$ + " está entrando no calabouço da " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12; set etower_timer,gettimetick(2); setquest 60200; setquest 60201; warp "1@tower",52,354; end; } break; case 2: mes "Eu irei te levar de volta para Alberta."; close2; warp "alberta",223,36; end; case 3: break; } close; } } else if ((.@etower_timer >= 0) && (.@etower_timer2 < 2)) { mes "Se você já gerou o calabouço, você poderá entrar."; next; switch(select("Entrar no calabouço da " + .@md_name$ + ".:Voltar para Alberta.:Cancelar.")) { case 1: if (has_instance("1@tower") == "") { mes "O calabouço da " + .@md_name$ + " não existe."; mes "O líder do grupo não gerou o calabouço ainda."; } else if ((has_instance("1@tower") != "") && (.@partymembercount < 2)) mes "Você pode entrar no calabouço depois de fazer um grupo."; else { mapannounce "e_tower", .@p_name2$ + " do grupo " + .@p_name$ + " está entrando no calabouço da " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12; warp "1@tower",52,354; end; } break; case 2: mes "Eu irei te levar de volta para Alberta."; close2; warp "alberta",223,36; end; case 3: break; } close; } else if ((.@etower_timer >= 0) && (.@etower_timer < 2) && (.@etower_timer2 == 2)) { mes "Devido às sequelas deixadas na torre, você não pode entrar no calabouço agora, " + .@dun_h + "horas " + .@dun_m + "minutos " + .@dun_s + "segundos restantes para entrar no próximo calabouço."; next; mes "É perigoso aqui. Deixe-me levá-lo para Alberta."; close2; warp "alberta",223,36; end; } else { set etower_timer,0; erasequest 60200; erasequest 60201; mes "^0000ffOs registros e efeitos relacionados com a Torre Sem Fim foram removidos. Você pode gerar e entrar no calabouço da Torre Sem Fim novamente.^000000"; close; } } else { mes "Faça ou entre num grupo com mais de 1 membro e tente novamente."; close; }}e_tower,30,30,2 script Grande Vortex 844,2,2,{OnTouch: mapannounce "e_tower","[ " + strcharinfo(0) + " ], parece ter sido engolido por um enorme vórtice",bc_map,"0x00ff99",FW_NORMAL,12; warp "alberta",223,36; end;}/*e_tower,1,1,2 script #102Administrator Mode104 844,{ mes "Por favor, digite a senha:"; input .@inputstr$; next; if (.@inputstr$ == "dmc2008") { switch(select("Gerar Pedra da Purificação.:Remover Pedra da Purificação.:Cancelar.")) { case 1: mes "Criar a pedra da Purificação que permanece por 30 minutos."; donpcevent "Pedra da Purificação#et1::Enable"; break; case 2: mes "Destruir a Pedra da Purificação imediatamente."; //Destrói a Pedra da Purificação imediatamente. donpcevent "Pedra da Purificação#et1::OnDisable"; break; case 3: mes "Abortado."; break; } close; } else { mes "Entre com a senha correta."; close; }}e_tower,69,117,4 script Pedra da Purificação#et1 406,{ set etower_timer,0; mes "^0000ffOs registros e efeitos relacionados com a Torre Sem Fim foram removidos. Você pode gerar e entrar no calabouço da Torre Sem Fim novamente.^000000"; close;OnInit: disablenpc "Pedra da Purificação#et1"; end;OnEnable: initnpctimer; end;OnDisable: stopnpctimer; disablenpc "Pedra da Purificação#et1"; end;OnTimer1000: enablenpc "Pedra da Purificação#et1"; end;OnTimer1740000: mapannounce "e_tower", "A Pedra da Purificação será distruida em um minuto.",bc_map,"0x00ff99"; end;OnTimer1800000: disablenpc "Pedra da Purificação#et1"; end;}e_tower,151,185,4 script Pedra da Purificação#et2 844,{ set etower_timer,0; mes "^0000ffOs registros e efeitos relacionados com a Torre Sem Fim foram removidos. Você pode gerar e entrar no calabouço da Torre Sem Fim.^000000"; close; warp "e_tower",75,108; end;}*/// Andares 1-251@tower,50,360,0 script Braseiro Imortal# 844,{ mes "-A mensagem é gravada no Braseiro Imortal -"; mes "Aquele que espalha as cinzas da escuridão neste lugar estará um passo mais perto de Naght Sieger, a Sombra dos Reis das Trevas..."; next; set .@move_name$,strcharinfo(0); switch(select("26° andar.:51° andar.:76° andar.")) { case 1: if (countitem(6000) < 1) { mes "-Aviso-"; mes "Para ir ao 26° andar, você precisa de 1 Cinza da Escuridão."; close; } else { delitem 6000,1; //Dark_Ashes instance_announce 0, .@move_name$ + ". Você será teleportado para o 26° andar.",bc_map,"0x00ff99"; warp "2@tower",52,354; } break; case 2: if (countitem(6000) < 2) { mes "-Aviso-"; mes "Para ir ao 51° andar, você precisa de 2 Cinzas da Escuridão."; close; } else { delitem 6000,2; //Dark_Ashes instance_announce 0, .@move_name$ + ". Você será teleportado para o 51° andar.",bc_map,"0x00ff99"; warp "3@tower",52,354; } break; case 3: if (countitem(6000) < 3) { mes "-Aviso-"; mes "Para ir ao 76° andar, você precisa de 3 Cinzas da Escuridão."; close; } else { delitem 6000,3; //Dark_Ashes instance_announce 0, .@move_name$ + ". Você será teleportado para o 76° andar..",bc_map,"0x00ff99"; warp "4@tower",52,354; } break; } end;}1@tower,29,365,1 script #1F Controller 844,{ end;OnInstanceInit: areamonster "1@tower",7,351,17,387,"Metaling",1613,15,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Marin",1242,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Poporing",1031,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Drops",1113,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Mastering",1090,1,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Poring",1002,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 1° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("1FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 1 } else instance_announce 0, "Monstros vivos no 1° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,12,393,0 script 1FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("1FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("1FGate102tower", instance_id()); areamonster "1@tower",93,351,103,387,"Lobo do Deserto",1106,20,instance_npcname("1FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,351,103,387,"Lobo Errante",1092,1,instance_npcname("1FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,351,103,387,"Filhote de Lobo do Deserto",1107,10,instance_npcname("1FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",136,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("1FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 2° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("2FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 2 } else instance_announce 0, "Monstros vivos no 2° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,96,393,0 script 2FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("2FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("2FGate102tower", instance_id()); areamonster "1@tower",181,351,191,387,"Esqueleto Arqueiro",1016,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,351,191,387,"Esqueleto Operário",1169,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,351,191,387,"Esqueleto Soldado",1028,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,351,191,387,"Orc Skeleton",1152,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,351,191,387,"Esqueleto Pirata",1071,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,351,191,387,"Esqueleto",1076,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",224,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 3° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("3FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 3 } else instance_announce 0, "Monstros vivos no 3° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,184,393,0 script 3FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("3FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("3FGate102tower", instance_id()); areamonster "1@tower",267,351,277,387,"Argiope",1099,15,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,351,277,387,"Louva-Deus",1139,5,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,351,277,387,"Argos",1100,5,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,351,277,387,"Vocal",1088,1,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,351,277,387,"Rocker",1052,5,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,351,277,387,"Zangão",1004,5,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",310,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 4° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("4FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 4 } else instance_announce 0, "Monstros vivos no 4° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,270,393,0 script 4FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("4FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("4FGate102tower", instance_id()); areamonster "1@tower",352,351,362,387,"Besouro-Ladrão Dourado",1086,1,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,351,362,387,"Besouro-Ladrão Macho",1054,15,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,351,362,387,"Besouro-Ladrão Fêmea ",1053,15,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,351,362,387,"Besouro-Ladrão",1051,15,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,351,362,387,"Ovo de Besouro-Ladrão",1048,5,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",395,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 5° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("5FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 5 } else instance_announce 0, "Monstros vivos no 5° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,355,393,0 script 5FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("5FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("5FGate102tower", instance_id()); areamonster "1@tower",9,267,19,303,"Ovo de Dragão",1721,5,instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,267,19,303,"Ovo de Besouro-Ladrão",1048,5,instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,267,19,303,"Ovo de Andre",1097,5,instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,267,19,303,"Pupa",1008,5,instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",52,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 6° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("6FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 6 } else instance_announce 0, "Monstros vivos no 6° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,12,309,0 script 6FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("6FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("6FGate102tower", instance_id()); areamonster "1@tower",93,267,103,303,"Estrondo",1383,15,instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,267,103,303,"Drainliar",1111,15,instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,267,103,303,"Anopheles",1627,15,instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,267,103,303,"Farmiliar",1005,15,instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",136,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 7° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("7FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 7 } else instance_announce 0, "Monstros vivos no 7° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,96,309,0 script 7FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("7FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("7FGate102tower", instance_id()); areamonster "1@tower",181,267,191,303,"Soldado Atirador",1403,15,instance_npcname("7FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,267,191,303,"Soldadinho de Chumbo",1248,15,instance_npcname("7FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",224,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("7FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 8° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("8FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 8 } else instance_announce 0, "Monstros vivos no 8° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,184,309,0 script 8FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("8FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("8FGate102tower", instance_id()); areamonster "1@tower",267,267,277,303,"Obsidiana",1615,15,instance_npcname("8FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,267,277,303,"Golem",1040,15,instance_npcname("8FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,267,277,303,"Stapo",1784,10,instance_npcname("8FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",310,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("8FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 9° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("9FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 9 } else instance_announce 0, "Monstros vivos no 9° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,270,309,0 script 9FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("9FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("9FGate102tower", instance_id()); areamonster "1@tower",352,267,362,303,"Abelha-Rainha",1059,1,instance_npcname("9FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,267,362,303,"Zangão Gigante",1303,25,instance_npcname("9FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,267,362,303,"Zangão",1004,20,instance_npcname("9FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",395,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("9FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 10° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("10FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 10 } else instance_announce 0, "Monstros vivos no 10° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,355,309,0 script 10FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("10FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("10FGate102tower", instance_id()); areamonster "1@tower",9,180,19,216,"Dríade",1493,15,instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,180,19,216,"Parasita",1500,15,instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,180,19,216,"Ermitão Selvagem",1413,15,instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,180,19,216,"Rafflesia",1162,5,instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",52,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 11° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("11FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 11 } else instance_announce 0, "Monstros vivos no 11° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,12,222,0 script 11FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("11FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("11FGate102tower", instance_id()); areamonster "1@tower",93,180,103,216,"Fungus",1378,25,instance_npcname("11FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,180,103,216,"Punk",1199,25,instance_npcname("11FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",136,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("11FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 12° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("12FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 12 } else instance_announce 0, "Monstros vivos no 12° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,96,222,0 script 12FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("12FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("12FGate102tower", instance_id()); areamonster "1@tower",181,180,191,216,"Yao Jun",1512,15,instance_npcname("12FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,180,191,216,"Bongun",1188,15,instance_npcname("12FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,180,191,216,"Munak",1026,10,instance_npcname("12FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",224,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("12FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 13° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("13FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 13 } else instance_announce 0, "Monstros vivos no 13° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,184,222,0 script 13FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("13FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("13FGate102tower", instance_id()); areamonster "1@tower",267,180,277,216,"Grand Orc",1213,15,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,180,277,216,"Orc Arqueiro",1189,10,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,180,277,216,"Senhora Orc",1273,10,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,180,277,216,"Guerreiro Orc",1023,5,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,180,277,216,"Filhote de Orc",1686,5,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",310,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 14° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("14FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 14 } else instance_announce 0, "Monstros vivos no 14° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,270,222,0 script 14FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("14FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("14FGate102tower", instance_id()); areamonster "1@tower",352,180,362,216,"Maya",1147,1,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,180,362,216,"Freeoni",1159,1,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,180,362,216,"Deniro",1105,15,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,180,362,216,"Pierre",1160,15,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,180,362,216,"Andre",1095,15,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,180,362,216,"Ovo de Andre",1097,5,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",395,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 15° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("15FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 15 } else instance_announce 0, "Monstros vivos no 15° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,355,222,0 script 15FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("15FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("15FGate102tower", instance_id()); areamonster "1@tower",9,96,19,132,"Raydric Arqueiro",1276,10,instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,96,19,132,"Orc Arqueiro",1189,10,instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,96,19,132,"Gárgula",1253,10,instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,96,19,132,"Esqueleto Arqueiro",1016,10,instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",52,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 16° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("16FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 16 } else instance_announce 0, "Monstros vivos no 16° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,12,138,0 script 16FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("16FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("16FGate102tower", instance_id()); areamonster "1@tower",93,96,103,132,"Tritão",1264,10,instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,96,103,132,"Bafomé Jr",1101,10,instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,96,103,132,"Strouf",1065,15,instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,96,103,132,"Vento da Colina",1629,5,instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",136,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 17° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("17FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 17 } else instance_announce 0, "Monstros vivos no 17° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,96,138,0 script 17FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("17FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("17FGate102tower", instance_id()); areamonster "1@tower",181,96,191,132,"Cãibra",1209,25,instance_npcname("17FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,96,191,132,"Tarou",1175,15,instance_npcname("17FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",224,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("17FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 18° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("18FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 18 } else instance_announce 0, "Monstros vivos no 18° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,184,138,0 script 18FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("18FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("18FGate102tower", instance_id()); areamonster "1@tower",267,96,277,132,"Deviace",1108,10,instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,96,277,132,"Megalodon",1064,10,instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,96,277,132,"Peixe-Espada",1069,10,instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,96,277,132,"Fen",1158,10,instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",310,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 19° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("19FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 19 } else instance_announce 0, "Monstros vivos no 19° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,270,138,0 script 19FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("19FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("19FGate102tower", instance_id()); areamonster "1@tower",352,96,362,132,"Drake",1112,1,instance_npcname("19FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,96,362,132,"Esqueleto Pirata",1071,50,instance_npcname("19FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",395,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("19FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 20° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("20FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 20 } else instance_announce 0, "Monstros vivos no 20° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,355,138,0 script 20FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("20FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("20FGate102tower", instance_id()); areamonster "1@tower",9,9,19,45,"Plasma",1693,10,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,9,19,45,"Plasma",1696,10,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,9,19,45,"Plasma",1695,5,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,9,19,45,"Plasma",1697,5,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",9,9,19,45,"Plasma",1694,5,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",52,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 21° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("21FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 21 } else instance_announce 0, "Monstros vivos no 21° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,12,51,0 script 21FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("21FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("21FGate102tower", instance_id()); areamonster "1@tower",93,9,103,45,"Muscipular",1780,15,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,9,103,45,"Drosera",1781,15,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,9,103,45,"Flora",1118,15,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,9,103,45,"Hidra",1068,15,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,9,103,45,"Mandrágora",1020,10,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",93,9,103,45,"Rafflesia",1162,10,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",136,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 22° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("22FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 22 } else instance_announce 0, "Monstros vivos no 22° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,96,51,0 script 22FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("22FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("22FGate102tower", instance_id()); areamonster "1@tower",181,9,191,45,"Penomena",1216,15,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,9,191,45,"Obeaune",1044,10,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,9,191,45,"Marte",1144,10,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,9,191,45,"Peixe-Espada",1069,10,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",181,9,191,45,"Hidra",1068,5,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",224,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 23° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("23FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 23 } else instance_announce 0, "Monstros vivos no 23° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,184,51,0 script 23FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("23FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("23FGate102tower", instance_id()); areamonster "1@tower",267,9,277,45,"Coringa",1131,15,instance_npcname("23FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,9,277,45,"Carat",1267,15,instance_npcname("23FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",267,9,277,45,"Jakk",1130,10,instance_npcname("23FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",310,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("23FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 24° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("24FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 24 } else instance_announce 0, "Monstros vivos no 24° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,270,51,0 script 24FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("24FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("24FGate102tower", instance_id()); areamonster "1@tower",352,9,362,45,"Gato de Nove Caudas",1307,15,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,9,362,45,"Flor do Luar",1150,1,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,9,362,45,"Nove Caudas",1180,15,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "1@tower",395,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 25° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("25FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 25 } else instance_announce 0, "Monstros vivos no 25° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}1@tower,355,51,0 script 25FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("25FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("25FGate102tower", instance_id()); initnpctimer; end;OnTouch_: getitem 6000,1; //Dark_Ashes warp "2@tower",52,354; end;OnTimer120000: disablenpc instance_npcname("25FGate102tower", instance_id()); donpcevent instance_npcname("25FGate102tower-2", instance_id())+"::OnEnable"; stopnpctimer; end;}1@tower,355,51,0 script 25FGate102tower-2 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("25FGate102tower-2", instance_id()); end;OnEnable: enablenpc instance_npcname("25FGate102tower-2", instance_id()); end;OnTouch_: warp "2@tower",52,354; end;}/*1@tower,71,1,0 script #Manager Mode1 844,{ mes "Por favor, digite a senha"; input .@inputstr$; next; if (.@inputstr$ == "dmc2008") { mes "Este NPC controla a torre do 1° ao 25° andar."; mes "Por favor, digite o número do andar que queira abrir:"; mes "(ex.: 1F->1, 25F->25)"; input .@input,1,25; next; if (.@input < 1 || .@input > 25) mes "Digite apenas números entre 1 e 25."; else { donpcevent instance_npcname(.@input+"FGate102tower", instance_id())+"::OnEnable"; mes "*** "+ .@input + "° andar está abrindo. ***"; } } close;}*/// Andares 26-502@tower,29,365,2 script Fornalha Imortal#1 844,{ end;OnInstanceInit: areamonster "2@tower",9,351,19,387,"Árvore Maldita",1503,10,instance_npcname("Fornalha Imortal#1", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,351,19,387,"Pessegueira Encantada",1410,10,instance_npcname("Fornalha Imortal#1", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,351,19,387,"Golem de Madeira",1497,10,instance_npcname("Fornalha Imortal#1", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,351,19,387,"Atirador de Pedras",1495,10,instance_npcname("Fornalha Imortal#1", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,351,19,387,"Salgueiro Ancião",1033,5,instance_npcname("Fornalha Imortal#1", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("Fornalha Imortal#1", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 26° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("26FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 26 } else instance_announce 0, "Monstros vivos no 26° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,12,393,0 script 26FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("26FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("26FGate102tower", instance_id()); areamonster "2@tower",93,351,103,387,"Goblin Arqueiro",1258,10,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,351,103,387,"Goblin",1122,10,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,351,103,387,"Goblin",1123,5,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,351,103,387,"Goblin",1124,5,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,351,103,387,"Gobin",1125,5,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,351,103,387,"Goblin",1126,5,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",136,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 27° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("27FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 27 } else instance_announce 0, "Monstros vivos no 27° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,96,393,0 script 27FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("27FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("27FGate102tower", instance_id()); areamonster "2@tower",181,351,191,387,"Arclouse",1194,30,instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,351,191,387,"Nereida",1255,15,instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,351,191,387,"Peste",1256,15,instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,351,191,387,"Kukre",1070,10,instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",224,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 28° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("28FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 28 } else instance_announce 0, "Monstros vivos no 28° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,184,393,0 script 28FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("28FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("28FGate102tower", instance_id()); areamonster "2@tower",267,351,277,387,"Moldura Maldita",1260,10,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,351,277,387,"Papel",1375,10,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,351,277,387,"Poltergeist ",1510,10,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,351,277,387,"Quve",1508,5,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,351,277,387,"Lude",1509,5,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,351,277,387,"Sussurro",1179,10,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",310,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 29° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("29FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 29 } else instance_announce 0, "Monstros vivos no 29° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,270,393,0 script 29FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("29FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("29FGate102tower", instance_id()); areamonster "2@tower",352,351,362,387,"Lady Branca",1630,1,instance_npcname("29FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,351,362,387,"Ninfa Perversa",1416,30,instance_npcname("29FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",395,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("29FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 30° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("30FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 30 } else instance_announce 0, "Monstros vivos no 30° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,355,393,0 script 30FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("30FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("30FGate102tower", instance_id()); areamonster "2@tower",9,267,19,303,"Ferrão",1387,20,instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,267,19,303,"Mão de Ferro",1212,15,instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,267,19,303,"Argiope",1099,10,instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,267,19,303,"Escorpião",1001,5,instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",52,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 31° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("31FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 31 } else instance_announce 0, "Monstros vivos no 31° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,12,309,0 script 31FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("31FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("31FGate102tower", instance_id()); areamonster "2@tower",93,267,103,303,"Líder Goblin",1299,1,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,267,103,303,"Goblin Arqueiro",1258,10,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,267,103,303,"Goblin",1122,10,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,267,103,303,"Goblin",1123,5,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,267,103,303,"Goblin",1124,5,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,267,103,303,"Goblin",1125,5,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,267,103,303,"Goblin",1126,5,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",136,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 32° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("32FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 32 } else instance_announce 0, "Monstros vivos no 32° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,96,309,0 script 32FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("32FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("32FGate102tower", instance_id()); areamonster "2@tower",181,267,191,303,"Líder Kobold",1296,1,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,267,191,303,"Kobold",1133,15,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,267,191,303,"Kobold Arqueiro",1282,15,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,267,191,303,"Kobold",1134,10,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,267,191,303,"Kobold",1135,5,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",224,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 33° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("33FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 33 } else instance_announce 0, "Monstros vivos no 33° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,184,309,0 script 33FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("33FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("33FGate102tower", instance_id()); areamonster "2@tower",267,267,277,303,"Crânio Flamejante",1869,20,instance_npcname("33FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,267,277,303,"Sussurro",1179,10,instance_npcname("33FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,267,277,303,"Cochicho",1186,10,instance_npcname("33FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",310,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("33FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 34° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("34FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 34 } else instance_announce 0, "Monstros vivos no 34° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,270,309,0 script 34FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("34FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("34FGate102tower", instance_id()); areamonster "2@tower",352,267,362,303,"General Tartaruga",1312,1,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,267,362,303,"Congelador",1319,10,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,267,362,303,"Soldado",1316,10,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,267,362,303,"Aquecedor",1318,10,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,267,362,303,"Batedor",1314,10,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",395,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 35° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("35FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 35 } else instance_announce 0, "Monstros vivos no 35° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,355,309,0 script 35FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("35FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("35FGate102tower", instance_id()); areamonster "2@tower",9,180,19,216,"Anolian",1206,30,instance_npcname("35FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,180,19,216,"Grove",1687,10,instance_npcname("35FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,180,19,216,"Crocodilo",1271,10,instance_npcname("35FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",52,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("35FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 36° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("36FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 36 } else instance_announce 0, "Monstros vivos no 36° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,12,222,0 script 36FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("36FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("36FGate102tower", instance_id()); areamonster "2@tower",93,180,103,216,"Gerente",1270,10,instance_npcname("36FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,180,103,216,"Relógio",1269,10,instance_npcname("36FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,180,103,216,"Alarme",1193,30,instance_npcname("36FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",136,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("36FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 37° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("37FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 37 } else instance_announce 0, "Monstros vivos no 37° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,96,222,0 script 37FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("37FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("37FGate102tower", instance_id()); areamonster "2@tower",181,180,191,216,"Palavra Morta",1698,25,instance_npcname("37FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,180,191,216,"Rideword",1195,25,instance_npcname("37FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",224,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("37FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 38° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("38FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 38 } else instance_announce 0, "Monstros vivos no 38° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,184,222,0 script 38FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("38FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("38FGate102tower", instance_id()); areamonster "2@tower",267,180,277,216,"Ninfa Perversa",1416,10,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,180,277,216,"Mao Guai",1513,10,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,180,277,216,"Ermitão Maligno",1412,10,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,180,277,216,"Zhu Po Long",1514,10,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,180,277,216,"Jing Guai",1517,5,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",310,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 39° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("39FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 39 } else instance_announce 0, "Monstros vivos no 39° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,270,222,0 script 39FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("39FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("39FGate102tower", instance_id()); areamonster "2@tower",352,180,362,216,"Samurai Encarnado",1492,1,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,180,362,216,"Shinobi",1401,10,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,180,362,216,"Tengu",1405,10,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,180,362,216,"Soldado Atirador",1403,5,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,180,362,216,"Boneca de Miyabi",1404,10,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,180,362,216,"Karakasa",1400,5,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",395,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 40° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("40FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 40 } else instance_announce 0, "Monstros vivos no 40° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,355,222,0 script 40FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("40FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("40FGate102tower", instance_id()); areamonster "2@tower",9,96,19,132,"Kraben",1587,50,instance_npcname("40FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",52,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("40FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 41° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("41FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 41 } else instance_announce 0, "Monstros vivos no 41° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,12,138,0 script 41FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("41FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("41FGate102tower", instance_id()); areamonster "2@tower",93,96,103,132,"Rochoso",1386,20,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,96,103,132,"Sting",1207,10,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,96,103,132,"Mi Gao",1516,10,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,96,103,132,"Arenoso",1165,5,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,96,103,132,"Hode",1127,5,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",136,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 42° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("42FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 42 } else instance_announce 0, "Monstros vivos no 42° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,96,138,0 script 42FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("42FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("42FGate102tower", instance_id()); areamonster "2@tower",181,96,191,132,"Medusa",1148,10,instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,96,191,132,"Sorrateiro",1037,40,instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,96,191,132,"Anaconda",1030,5,instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,96,191,132,"Jibóia ",1025,5,instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",224,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 43° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("43FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 43 } else instance_announce 0, "Monstros vivos no 43° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,184,138,0 script 43FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("43FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("43FGate102tower", instance_id()); areamonster "2@tower",267,96,277,132,"Filhote de Hatii",1515,20,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,96,277,132,"Bafomé Jr",1101,20,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,96,277,132,"Filhote de Orc",1686,1,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,96,277,132,"Filhote de Lobo do Deserto",1107,10,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,96,277,132,"Bebê Selvagem",1167,10,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",310,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 44° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("44FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 44 } else instance_announce 0, "Monstros vivos no 44° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,270,138,0 script 44FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("44FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("44FGate102tower", instance_id()); areamonster "2@tower",352,96,362,132,"Osíris",1038,1,instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,96,362,132,"Múmia Anciã",1297,15,instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,96,362,132,"Verit",1032,15,instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,96,362,132,"Múmia",1041,20,instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",395,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 45° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("45FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 45 } else instance_announce 0, "Monstros vivos no 45° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,355,138,0 script 45FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("45FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("45FGate102tower", instance_id()); areamonster "2@tower",9,9,19,45,"Rastreador",1774,20,instance_npcname("45FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",9,9,19,45,"Beholder",1633,20,instance_npcname("45FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",52,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("45FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 46° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("46FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 46 } else instance_announce 0, "Monstros vivos no 46° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,12,51,0 script 46FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("46FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("46FGate102tower", instance_id()); areamonster "2@tower",93,9,103,45,"Exterminador",1384,20,instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,9,103,45,"Deletério",1385,10,instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,9,103,45,"Petite Voador",1156,10,instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",93,9,103,45,"Petite",1155,10,instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",136,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 47° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("47FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 47 } else instance_announce 0, "Monstros vivos no 47° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,96,51,0 script 47FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("47FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("47FGate102tower", instance_id()); areamonster "2@tower",181,9,191,45,"Verme Sábio",1305,10,instance_npcname("47FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,9,191,45,"Múmia Anciã",1297,10,instance_npcname("47FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",181,9,191,45,"Mímico Antigo",1699,10,instance_npcname("47FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",224,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("47FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 48° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("48FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 48 } else instance_announce 0, "Monstros vivos no 48° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,184,51,0 script 48FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("48FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("48FGate102tower", instance_id()); areamonster "2@tower",267,9,277,45,"Grizzly",1381,20,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,9,277,45,"Leib Olmai",1306,7,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,9,277,45,"Zipper",1417,5,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,9,277,45,"Sasquatch",1243,5,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",267,9,277,45,"Pé Grande",1060,5,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",310,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 49° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("49FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 49 } else instance_announce 0, "Monstros vivos no 49° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,270,51,0 script 49FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("49FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("49FGate102tower", instance_id()); areamonster "2@tower",352,9,362,45,"Faraó",1157,1,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,9,362,45,"Amon Ra",1511,1,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,9,362,45,"Anubis",1098,10,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,9,362,45,"Marduk",1140,10,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "2@tower",352,9,362,45,"Matyr",1146,10,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "2@tower",395,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("2@tower",instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 50° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("50FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 50 } else instance_announce 0, "Monstros vivos no 50° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}2@tower,355,51,0 script 50FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("50FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("50FGate102tower", instance_id()); initnpctimer; end;OnTouch_: getitem 6000,1; //Dark_Ashes warp "3@tower",52,354; end;OnTimer120000: disablenpc instance_npcname("50FGate102tower", instance_id()); donpcevent instance_npcname("50FGate102tower-2", instance_id())+"::OnEnable"; stopnpctimer; end;}2@tower,355,51,0 script 50FGate102tower-2 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("50FGate102tower-2", instance_id()); end;OnEnable: enablenpc instance_npcname("50FGate102tower-2", instance_id()); end;OnTouch_: warp "3@tower",52,354; end;}/*2@tower,71,1,0 script #Manager Mode2 844,{ mes "Por favor, digite a senha."; input .@inputstr$; next; if (.@inputstr$ == "dmc2008") { mes "Este NPC controla a torre do 26° até o 50° andar."; mes "Por favor, digite o número do andar que queira abrir."; mes "ex.: 26F->26, 50F->50"; input .@input,26,50; next; if (.@input < 26 || .@input > 50) mes "Você deve digitar apenas números entre 26 e 50."; else { donpcevent instance_npcname(.@input+"FGate102tower", instance_id())+"::OnEnable"; mes "*** "+.@input+"° andar está sendo aberto. ***"; } } close;}*/// Andares 51-753@tower,29,365,2 script Fornalha Imortal#2 844,{ end;OnInstanceInit: areamonster "3@tower",9,351,19,387,"Diabinho",1292,20,instance_npcname("Fornalha Imortal#2", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,351,19,387,"Diabolik",1382,20,instance_npcname("Fornalha Imortal#2", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,351,19,387,"Deviruchi",1109,10,instance_npcname("Fornalha Imortal#2", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("Fornalha Imortal#2", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 51° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("51FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 51 } else instance_announce 0, "Monstros vivos no 51° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,12,393,0 script 51FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("51FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("51FGate102tower", instance_id()); areamonster "3@tower",93,351,103,387,"Harpia",1376,20,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,351,103,387,"Grand Peco",1369,10,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,351,103,387,"Borboleta Sanguinária",1408,10,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,351,103,387,"Gárgula ",1253,10,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,351,103,387,"Vento da Colina",1680,5,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,351,103,387,"Vento da Colina",1629,5,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",136,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 52° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("52FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 52 } else instance_announce 0, "Monstros vivos no 52° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,96,393,0 script 52FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("52FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("52FGate102tower", instance_id()); areamonster "3@tower",181,351,191,387,"Agressor",1315,25,instance_npcname("52FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,351,191,387,"Shinobi",1401,30,instance_npcname("52FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",224,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("52FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 53° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("53FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 53 } else instance_announce 0, "Monstros vivos no 53° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,184,393,0 script 53FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("53FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("53FGate102tower", instance_id()); areamonster "3@tower",267,351,277,387,"Chepet",1250,10,instance_npcname("53FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,351,277,387,"Marionete",1143,10,instance_npcname("53FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,351,277,387,"Boneco de Miyabi",1404,10,instance_npcname("53FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",310,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("53FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 54° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("54FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 54 } else instance_announce 0, "Monstros vivos no 54° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,270,393,0 script 54FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("54FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("54FGate102tower", instance_id()); areamonster "3@tower",352,351,362,387,"Medusa",1148,25,instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,351,362,387,"Serpente Suprema",1418,1,instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,351,362,387,"Isís",1029,15,instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,351,362,387,"Sorrateiro",1037,15,instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",395,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 55° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("55FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 55 } else instance_announce 0, "Monstros vivos no 55° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,355,393,0 script 55FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("55FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("55FGate102tower", instance_id()); areamonster "3@tower",9,267,19,303,"Congelador",1319,10,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,267,19,303,"Filhote de Hatii",1515,10,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,267,19,303,"Titã de Gelo",1777,15,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,267,19,303,"Yeti",1775,10,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,267,19,303,"Gazeti",1778,10,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",52,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 56° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("56FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 56 } else instance_announce 0, "Monstros vivos no 56° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,12,309,0 script 56FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("56FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("56FGate102tower", instance_id()); areamonster "3@tower",93,267,103,303,"ArchAngeling",1388,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,267,103,303,"Deviling",1582,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,267,103,303,"Angeling",1096,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,267,103,303,"Ghostring",1120,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,267,103,303,"Mastering",1090,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,267,103,303,"Metaling",1613,25,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,267,103,303,"Marin",1242,5,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,267,103,303,"Poporing",1031,5,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,267,103,303,"Drops",1113,5,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",136,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 57° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("57FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 57 } else instance_announce 0, "Monstros vivos no 57° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,96,309,0 script 57FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("57FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("57FGate102tower", instance_id()); areamonster "3@tower",181,267,191,303,"Fendark",1202,20,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,267,191,303,"Rybio",1201,10,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,267,191,303,"Zumbi Prisioneiro",1197,10,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,267,191,303,"Esqueleto Prisioneiro",1196,5,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,267,191,303,"Injustiçado",1257,5,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",224,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 58° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("58FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 58 } else instance_announce 0, "Monstros vivos no 58° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,184,309,0 script 58FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("58FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("58FGate102tower", instance_id()); areamonster "3@tower",267,267,277,303,"Mímico Antigo",1699,30,instance_npcname("58FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,267,277,303,"Mímico",1191,20,instance_npcname("58FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,267,277,303,"Presente",1249,10,instance_npcname("58FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",310,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("58FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 59° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("59FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 59 } else instance_announce 0, "Monstros vivos no 59° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,270,309,0 script 59FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("59FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("59FGate102tower", instance_id()); areamonster "3@tower",352,267,362,303,"Egnigem Cenia",1658,1,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,267,362,303,"Doppelganger",1046,1,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,267,362,303,"Armeyer Dinze",1654,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,267,362,303,"Wickebine Tres",1653,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,267,362,303,"Laurell Winder",1657,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,267,362,303,"Kavach Icarus",1656,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,267,362,303,"Errende Ebecee",1655,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,267,362,303,"Egnigem Cenia",1652,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",395,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 60° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("60FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 60 } else instance_announce 0, "Monstros vivos no 60° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,355,309,0 script 60FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("60FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("60FGate102tower", instance_id()); areamonster "3@tower",9,180,19,216,"Agav",1769,10,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,180,19,216,"Echio",1770,10,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,180,19,216,"Isilla",1772,5,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,180,19,216,"Yakuza",1313,10,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,180,19,216,"Pasana",1154,10,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,180,19,216,"Vanberk",1771,5,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",52,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 61° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("61FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 61 } else instance_announce 0, "Monstros vivos no 61° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,12,222,0 script 61FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("61FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("61FGate102tower", instance_id()); areamonster "3@tower",93,180,103,216,"Andarilho",1208,35,instance_npcname("61FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",136,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("61FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 62° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("62FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 62 } else instance_announce 0, "Monstros vivos no 62° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,96,222,0 script 62FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("62FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("62FGate102tower", instance_id()); areamonster "3@tower",181,180,191,216,"Zumbi Dilacerado",1865,20,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,180,191,216,"Zumbi Mestre",1298,10,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,180,191,216,"Zumbi Prisioneiro",1197,5,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,180,191,216,"Orc Zumbi",1153,5,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,180,191,216,"Zumbi",1015,5,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",224,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 63° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("63FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 63 } else instance_announce 0, "Monstros vivos no 63° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,184,222,0 script 63FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("63FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("63FGate102tower", instance_id()); areamonster "3@tower",267,180,277,216,"Ungoliant",1618,30,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,180,277,216,"Verme Sábio",1305,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,180,277,216,"Lagarta",1300,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,180,277,216,"Creamy Ameaçador",1293,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,180,277,216,"Mantis Assassino",1294,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,180,277,216,"Zangão Gigante",1303,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",310,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 64° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("64FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 64 } else instance_announce 0, "Monstros vivos no 64° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,270,222,0 script 64FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("64FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("64FGate102tower", instance_id()); areamonster "3@tower",352,180,362,216,"Atroce",1785,1,instance_npcname("64FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,180,362,216,"Galion",1783,20,instance_npcname("64FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",395,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("64FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 65° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("65FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 65 } else instance_announce 0, "Monstros vivos no 65° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,355,222,0 script 65FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("65FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("65FGate102tower", instance_id()); areamonster "3@tower",9,96,19,132,"Incubus",1374,20,instance_npcname("65FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,96,19,132,"Aliot",1736,20,instance_npcname("65FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,96,19,132,"Injustiçado",1257,10,instance_npcname("65FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",52,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("65FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 66° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("66FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 66 } else instance_announce 0, "Monstros vivos no 66° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,12,138,0 script 66FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("66FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("66FGate102tower", instance_id()); areamonster "3@tower",93,96,103,132,"Acidus",1716,10,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,96,103,132,"Acidus",1713,10,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,96,103,132,"Exterminador",1384,5,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,96,103,132,"Dragão Mutante",1262,10,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,96,103,132,"Petite Voador",1156,5,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",136,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 67° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("67FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 67 } else instance_announce 0, "Monstros vivos no 67° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,96,138,0 script 67FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("67FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("67FGate102tower", instance_id()); areamonster "3@tower",181,96,191,132,"Golem de Lava",1366,10,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,96,191,132,"Golem Estalactítico",1278,10,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,96,191,132,"Titã de Gelo",1777,10,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,96,191,132,"Golem de Madeira",1497,5,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,96,191,132,"Golem",1040,5,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",224,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 68° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("68FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 68 } else instance_announce 0, "Monstros vivos no 68° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,184,138,0 script 68FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("68FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("68FGate102tower", instance_id()); areamonster "3@tower",267,96,277,132,"Dama da Guarda",1700,20,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,96,277,132,"Senhora do Abrigo",1701,10,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,96,277,132,"Baronesa da Retribuição",1702,10,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,96,277,132,"Lady Solace",1703,10,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,96,277,132,"Anjo Fajuto",1371,10,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",310,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 69° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("69FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 69 } else instance_announce 0, "Monstros vivos no 69° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,270,138,0 script 69FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("69FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("69FGate102tower", instance_id()); areamonster "3@tower",352,96,362,132,"Orc Herói",1087,1,instance_npcname("69FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,96,362,132,"Senhor dos Orcs",1190,1,instance_npcname("69FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,96,362,132,"Filhote de Orc",1686,20,instance_npcname("69FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",395,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("69FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 70° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("70FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 70 } else instance_announce 0, "Monstros vivos no 70° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,355,138,0 script 70FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("70FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("70FGate102tower", instance_id()); areamonster "3@tower",9,9,19,45,"Succubus",1370,20,instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,9,19,45,"Pesadelo Sombrio",1379,20,instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,9,19,45,"Incubus",1374,20,instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",9,9,19,45,"Pesadelo",1061,5,instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",52,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 71° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("71FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 71 } else instance_announce 0, "Monstros vivos no 71° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,12,51,0 script 71FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("71FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("71FGate102tower", instance_id()); areamonster "3@tower",93,9,103,45,"Margaretha Sorin",1637,10,instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,9,103,45,"Batedor",1314,10,instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,9,103,45,"Errende Ebecee",1655,10,instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",93,9,103,45,"Pessegueira Encantada",1410,10,instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",136,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 72° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("72FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 72 } else instance_announce 0, "Monstros vivos no 72° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,96,51,0 script 72FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("72FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("72FGate102tower", instance_id()); areamonster "3@tower",181,9,191,45,"Succubus",1370,10,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,9,191,45,"Loli Ruri",1505,20,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,9,191,45,"Aliza",1737,10,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,9,191,45,"Jirtas",1200,5,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,9,191,45,"Alice",1275,5,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",181,9,191,45,"Donzela Verde",1519,10,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",224,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 73° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("73FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 73 } else instance_announce 0, "Monstros vivos no 73° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,184,51,0 script 73FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("73FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("73FGate102tower", instance_id()); areamonster "3@tower",267,9,277,45,"Dimik",1671,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,9,277,45,"Dimik",1673,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,9,277,45,"Dimik",1672,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,9,277,45,"Venatu",1677,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,9,277,45,"Dimik",1670,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,9,277,45,"Archdam",1668,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,9,277,45,"Venatu",1678,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,9,277,45,"Venatu",1679,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",267,9,277,45,"Venatu",1676,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",310,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 74° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("74FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 74 } else instance_announce 0, "Monstros vivos no 74° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,270,51,0 script 74FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("74FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("74FGate102tower", instance_id()); areamonster "3@tower",352,9,362,45,"Bafomé",1039,1,instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,9,362,45,"Senhor das Trevas",1272,1,instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,9,362,45,"Bafomé Jr.",1101,20,instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "3@tower",352,9,362,45,"Ilusão das Trevas",1302,10,instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "3@tower",395,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("3@tower",instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 75° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("75FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 75 } else instance_announce 0, "Monstros vivos no 75° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}3@tower,355,51,0 script 75FGate102tower 45,1,1,{ end;OnInstanceInit: disablenpc instance_npcname("75FGate102tower-2", instance_id()); end;OnEnable: enablenpc instance_npcname("75FGate102tower-2", instance_id()); initnpctimer; end;OnTouch_: getitem 6000,1; //Dark_Ashes warp "4@tower",52,354; end;OnTimer120000: disablenpc instance_npcname("75FGate102tower", instance_id()); donpcevent instance_npcname("75FGate102tower-2", instance_id())+"::OnEnable"; stopnpctimer; end;}3@tower,355,51,0 script 75FGate102tower-2 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("75FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("75FGate102tower", instance_id()); end;OnTouch_: warp "4@tower",52,354; end;}/*3@tower,71,1,0 script #Manager Mode3 844,{ mes "Por favor, digite a senha"; input .@inputstr$; next; if (.@inputstr$ == "dmc2008") { mes "Este NPC controla a torre do 51° ao 75° andar."; mes "Por favor, digite o número do andar que queira abrir."; mes "(ex.: 51F->51, 75F->75)"; input .@input,51,75; next; if (.@input < 51 || .@input > 75) mes "Você deve digitar apenas números entre 51 e 75."; else { donpcevent instance_npcname(.@input+"FGate102tower", instance_id())+"::OnEnable"; mes "*** "+.@input+"° andar está sendo aberto. ***"; } } close;}*/// Andares 76-994@tower,29,365,2 script Fornalha Imortal#3 844,{ end;OnInstanceInit: areamonster "4@tower",9,351,19,387,"Cavaleiro do Abismo",1219,30,instance_npcname("Fornalha Imortal#3", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,351,19,387,"Pesadelo Sombrio",1379,20,instance_npcname("Fornalha Imortal#3", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,351,19,387,"Pesadelo",1061,10,instance_npcname("Fornalha Imortal#3", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("Fornalha Imortal#3", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 76° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("76FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 76 } else instance_announce 0,"Monstros vivos no 76° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,12,393,0 script 76FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("76FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("76FGate102tower", instance_id()); areamonster "4@tower",93,351,103,387,"Banshee",1867,30,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,351,103,387,"Aparição",1291,10,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,351,103,387,"Druída Maligno",1117,10,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,351,103,387,"Alma Penada",1192,10,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,351,103,387,"Xamã do Vento",1263,10,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",136,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 77° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("77FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 77 } else instance_announce 0,"Monstros vivos no 77° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,96,393,0 script 77FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("77FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("77FGate102tower", instance_id()); areamonster "4@tower",181,351,191,387,"Guardião Espadachim",1829,5,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,351,191,387,"Cavaleiro Sanguinário",1268,10,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,351,191,387,"Cavaleiro do Abismo",1219,5,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,351,191,387,"Dullahan",1504,10,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,351,191,387,"Raydric",1163,20,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",224,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 78° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("78FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 78 } else instance_announce 0,"Monstros vivos no 78° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,184,393,0 script 78FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("78FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("78FGate102tower", instance_id()); areamonster "4@tower",267,351,277,387,"Hydrolancer",1720,10,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,351,277,387,"Ferus",1714,10,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,351,277,387,"Ferus",1717,10,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,351,277,387,"Deletério",1385,5,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,351,277,387,"Petite",1155,5,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",310,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 79° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("79FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 79 } else instance_announce 0,"Monstros vivos no 79° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,270,393,0 script 79FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("79FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("79FGate102tower", instance_id()); areamonster "4@tower",352,351,362,387,"Bispo Decadente",1871,1,instance_npcname("79FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",352,351,362,387,"Necromante",1870,15,instance_npcname("79FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",395,354; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("79FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 80° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("80FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 80 } else instance_announce 0,"Monstros vivos no 80° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,355,393,0 script 80FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("80FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("80FGate102tower", instance_id()); areamonster "4@tower",9,267,19,303,"Mysteltainn",1203,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,267,19,303,"Tyrfing",1204,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,267,19,303,"Executor",1205,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",52,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 81° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("81FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 81 } else instance_announce 0,"Monstros vivos no 81° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,12,309,0 script 81FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("81FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("81FGate102tower", instance_id()); areamonster "4@tower",93,267,103,303,"Cavaleiro Sanguinário",1268,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,267,103,303,"Agav",1769,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,267,103,303,"Serial Killer",1507,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,267,103,303,"Skogul",1752,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,267,103,303,"Injustiçado",1257,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",136,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 82° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("82FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 82 } else instance_announce 0,"Monstros vivos no 82° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,96,309,0 script 82FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("82FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("82FGate102tower", instance_id()); areamonster "4@tower",181,267,191,303,"Skeggiold",1754,10,instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,267,191,303,"Ilusão das Trevas",1302,10,instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,267,191,303,"Grifo",1259,10,instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,267,191,303,"Quimera",1283,10,instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",224,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 83° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("83FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 83 } else instance_announce 0,"Monstros vivos no 83° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,184,309,0 script 83FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("83FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("83FGate102tower", instance_id()); areamonster "4@tower",267,267,277,303,"Succubus",1370,10,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,267,277,303,"Ilusão das Trevas",1302,20,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,267,277,303,"Duque Coruja",1320,10,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,267,277,303,"Barão Coruja",1295,10,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,267,277,303,"Incubus",1374,10,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",310,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 84° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("84FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 84 } else instance_announce 0,"Monstros vivos no 84° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,270,309,0 script 84FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("84FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("84FGate102tower", instance_id()); areamonster "4@tower",352,267,362,303,"Ifrit",1832,1,instance_npcname("84FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",395,270; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("84FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 85° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("85FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 85 } else instance_announce 0,"Monstros vivos no 85° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,355,309,0 script 85FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("85FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("85FGate102tower", instance_id()); areamonster "4@tower",9,180,19,216,"Hydrolancer",1720,10,instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,180,19,216,"Grifo",1259,10,instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,180,19,216,"Quimera",1283,10,instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,180,19,216,"Majoruros",1310,10,instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",52,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 86° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("86FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 86 } else instance_announce 0,"Monstros vivos no 86° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,12,222,0 script 86FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("86FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("86FGate102tower", instance_id()); areamonster "4@tower",93,180,103,216,"Salamandra",1831,15,instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,180,103,216,"Kasa",1833,20,instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,180,103,216,"Golem de Lava",1366,15,instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,180,103,216,"Gajomart",1309,10,instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",136,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 87° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("87FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 87 } else instance_announce 0,"Monstros vivos no 87° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,96,222,0 script 87FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("87FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("87FGate102tower", instance_id()); areamonster "4@tower",181,180,191,216,"Necromante",1870,15,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,180,191,216,"Anubis",1098,15,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,180,191,216,"Aparição",1291,10,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,180,191,216,"Múmia Anciã",1297,10,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,180,191,216,"Khalitzburg",1132,10,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",224,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 88° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("88FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 88 } else instance_announce 0,"Monstros vivos no 88° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,184,222,0 script 88FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("88FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("88FGate102tower", instance_id()); areamonster "4@tower",267,180,277,216,"Odium",1704,6,instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,180,277,216,"Despero",1705,6,instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,180,277,216,"Maero",1706,6,instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,180,277,216,"Dor",1707,6,instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",310,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 89° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("89FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 89 } else instance_announce 0,"Monstros vivos no 89° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,270,222,0 script 89FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("89FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("89FGate102tower", instance_id()); areamonster "4@tower",352,180,362,216,"Valkyrie Randgris",1751,1,instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",352,180,362,216,"Baronesa da Retribuição",1702,10,instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",352,180,362,216,"Lady Solace",1703,10,instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",352,180,362,216,"Anjo Fajuto",1371,10,instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",395,183; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 90° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("90FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 90 } else instance_announce 0,"Monstros vivos no 90° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,355,222,0 script 90FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("90FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("90FGate102tower", instance_id()); areamonster "4@tower",9,96,19,132,"Cecil Damon",1638,10,instance_npcname("90FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,96,19,132,"Guardião Arqueiro",1830,10,instance_npcname("90FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,96,19,132,"Kavach Icarus",1656,30,instance_npcname("90FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",52,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("90FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 91° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("91FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 91 } else instance_announce 0,"Monstros vivos no 91° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,12,138,0 script 91FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("91FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("91FGate102tower", instance_id()); areamonster "4@tower",93,96,103,132,"Kathryne Keyron",1639,15,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,96,103,132,"Ancião",1377,10,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,96,103,132,"Laurell Weinder",1657,10,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,96,103,132,"Xamã do Vento",1263,10,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,96,103,132,"Marduk",1140,10,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",136,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 92° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("92FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 92 } else instance_announce 0,"Monstros vivos no 92° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,96,138,0 script 92FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("92FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("92FGate102tower", instance_id()); areamonster "4@tower",181,96,191,132,"Seyren Windsor",1634,15,instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,96,191,132,"Cavaleiro Sanguinário ",1268,10,instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,96,191,132,"Cavaleiro do Abismo",1219,10,instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,96,191,132,"Andarilho",1208,10,instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",224,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 93° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("93FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 93 } else instance_announce 0,"Monstros vivos no 93° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,184,138,0 script 93FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("93FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("93FGate102tower", instance_id()); areamonster "4@tower",267,96,277,132,"Guardião Espadachim",1829,15,instance_npcname("93FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",267,96,277,132,"Guardião Arqueiro",1830,15,instance_npcname("93FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",310,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("93FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 94° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("94FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 94 } else instance_announce 0,"Monstros vivos no 94° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,270,138,0 script 94FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("94FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("94FGate102tower", instance_id()); areamonster "4@tower",352,96,362,132,"Belzebu",1873,1,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",352,96,362,132,"Mosca Caçadora",1035,30,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",352,96,362,132,"ChonChon de Aço",1042,5,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",352,96,362,132,"Libélula",1091,5,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",352,96,362,132,"ChonChon",1011,5,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",395,99; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 95° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("95FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 95 } else instance_announce 0,"Monstros vivos no 95° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,355,138,0 script 95FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("95FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("95FGate102tower", instance_id()); areamonster "4@tower",9,9,19,45,"Valkyrie",1765,5,instance_npcname("95FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,9,19,45,"Skeggiold",1755,10,instance_npcname("95FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,9,19,45,"Skeggiold",1754,10,instance_npcname("95FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",52,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("95FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 96° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("96FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 96 } else instance_announce 0,"Monstros vivos no 96° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,12,51,0 script 96FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("96FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("96FGate102tower", instance_id()); areamonster "4@tower",93,9,103,45,"Sombra da Inveja",1918,5,instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,9,103,45,"Sombra da Gula",1919,5,instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,9,103,45,"Sombra da Vaidade",1920,5,instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",93,9,103,45,"Sombra da Ira",1921,5,instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",136,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 97° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("97FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 97 } else instance_announce 0,"Monstros vivos no 97° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,96,51,0 script 97FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("97FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("97FGate102tower", instance_id()); areamonster "4@tower",181,9,191,45,"Kathryne Keyron",1639,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,9,191,45,"Seyren Windsor",1634,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,9,191,45,"Margaretha Sorin",1637,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,9,191,45,"Eremes Guile",1635,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,9,191,45,"Howard Alt-Eisen",1636,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",181,9,191,45,"Cecil Damon",1638,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead"; end;OnTouch_: warp "4@tower",224,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 98° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("98FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 98 } else instance_announce 0,"Monstros vivos no 98° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,184,51,0 script 98FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("98FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("98FGate102tower", instance_id()); for( set .@i, 1; .@i <= 7; set .@i, .@i + 1 ) { set .@mob_ran,rand(1,30); if (.@mob_ran == 1) areamonster "4@tower",267,9,277,45,"Kathryne Keyron",1639,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 2) areamonster "4@tower",267,9,277,45,"Seyren Windsor",1634,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 3) areamonster "4@tower",267,9,277,45,"Margaretha Sorin",1637,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 4) areamonster "4@tower",267,9,277,45,"Eremes Guile",1635,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 5) areamonster "4@tower",267,9,277,45,"Howard Alt-Eisen",1636,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 6) areamonster "4@tower",267,9,277,45,"Cecil Damon",1638,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 7) areamonster "4@tower",267,9,277,45,"Sombra da Inveja",1918,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 8) areamonster "4@tower",267,9,277,45,"Sombra da Gula",1919,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 9) areamonster "4@tower",267,9,277,45,"Sombra da Vaidade",1920,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 10) areamonster "4@tower",267,9,277,45,"Sombra da Ira",1921,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 11) areamonster "4@tower",267,9,277,45,"Valkyrie",1765,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 12) areamonster "4@tower",267,9,277,45,"Skeggiold",1755,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 13) areamonster "4@tower",267,9,277,45,"Skeggiold",1754,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 14) areamonster "4@tower",267,9,277,45,"Seyren Windsor",1634,15,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 15) areamonster "4@tower",267,9,277,45,"Cavaleiro Sanguinário",1268,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 16) areamonster "4@tower",267,9,277,45,"Cavaleiro do Abismo",1219,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 17) areamonster "4@tower",267,9,277,45,"Andarilho",1208,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 18) areamonster "4@tower",267,9,277,45,"Guardião Espadachim",1829,15,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 19) areamonster "4@tower",267,9,277,45,"Guardião Arqueiro",1830,15,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 20) areamonster "4@tower",267,9,277,45,"Kathryne Keyron",1639,15,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 21) areamonster "4@tower",267,9,277,45,"Ancião",1377,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 22) areamonster "4@tower",267,9,277,45,"Laurell Weinder",1657,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 23) areamonster "4@tower",267,9,277,45,"Xamã do Vento",1263,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 24) areamonster "4@tower",267,9,277,45,"Marduk",1140,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 25) areamonster "4@tower",267,9,277,45,"Cecil Damon",1638,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 26) areamonster "4@tower",267,9,277,45,"Guardião Arqueiro",1830,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 27) areamonster "4@tower",267,9,277,45,"Kavach Icarus",1656,30,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 28) areamonster "4@tower",267,9,277,45,"Baronesa da Retribuição",1702,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else if (.@mob_ran == 29) areamonster "4@tower",267,9,277,45,"Lady Solace",1703,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; else areamonster "4@tower",267,9,277,45,"Anjo Fajuto",1371,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"; } end;OnTouch_: warp "4@tower",309,12; end;OnMyMobDead: set .@mob_dead_num,mobcount("4@tower",instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0,"Todos os monstros no 99° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("99FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 99 } else instance_announce 0,"Monstros vivos no 99° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}4@tower,271,51,0 script 99FGate102tower 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("99FGate102tower", instance_id()); end;OnEnable: enablenpc instance_npcname("99FGate102tower", instance_id()); initnpctimer; end;OnTouch_: getitem 6000,1; //Dark_Ashes warp "5@tower",101,72; end;OnTimer120000: disablenpc instance_npcname("99FGate102tower", instance_id()); donpcevent instance_npcname("99FGate102tower-2", instance_id())+"::OnEnable"; stopnpctimer; end;}4@tower,271,51,0 script 99FGate102tower-2 45,2,2,{ end;OnInstanceInit: disablenpc instance_npcname("99FGate102tower-2", instance_id()); end;OnEnable: enablenpc instance_npcname("99FGate102tower-2", instance_id()); end;OnTouch_: warp "5@tower",101,72; end;}/*4@tower,71,1,0 script #Manager Mode4 844,{ mes "Por favor, digite a senha"; input .@inputstr$; next; if (.@inputstr$ == "dmc2008") { mes "Este NPC controla a torre do 76° ao 99° andar."; mes "Por favor, digite o número do andar que queira abrir."; mes "(ex.: 76F->76, 99F->99)"; input .@input,76,99; next; if (.@input < 76 || .@input > 99) mes "Você deve digitar apenas números entre 76 e 99."; else { donpcevent instance_npcname(.@input+"FGate102tower", instance_id())+"::OnEnable"; mes "*** "+.@input+"° andar está sendo aberto. ***"; } } close;}*/// Andar 1005@tower,106,109,2 script Cristal Translúcido#102 844,{ if (in_102tower < 10) { mes "^0000ff*Uma misteriosa voz ecoa pela sala dizendo para você tocar o cristal translúcido que está irradiando uma luz forte.*^000000"; next; mes "[Voz Misteriosa]"; mes "Bem-vindo ao meu lar, intrusos. Eu me diverti vendo vocês suportarem todas as dificuldades que eu tenho posto diante de vocês."; next; mes "[Voz Misteriosa]"; mes "Infelizmente, chegou a hora de terminar o show."; next; mes "[Voz Misteriosa]"; mes "Ainda é muito cedo para comemorar a vitória contra o meu braço direito Knothen porque ele não está completamente destruído!"; next; mes "[Voz Misteriosa]"; mes "Vou ressuscitá-lo para o próximo show. Derrote-o novamente, e então aceitarei com prazer o desafio de vocês."; next; mes "[Voz Misteriosa]"; mes "Até logo."; mes "Mais uma vez, havia um bom tempo, os seres humanos. Estou ansioso para vê-los novamente."; next; mes "^0000ff*Assim que a voz parou de falar, uma força irresistível o levantou e lhe moveu para algum lugar.*"; close2; set in_102tower,10; warp "alberta",223,36; } else { mes "^0000ff*A peça de cristal irradiando parece acenar para você, assim como da última vez.*^000000"; next; mes "[Voz Misteriosa]"; mes "Devo ter subestimado você... Eu não esperava vê-lo novamente."; next; mes "[Voz Misteriosa]"; mes "Eu posso sentir o seu suor, ouvir os suspiros de cansaço em combate. Ah~ O desejo humano pela vitória sempre me excita."; next; mes "[Voz Misteriosa]"; mes "Eu agora permito que você venha ao meu encontro. Venha até mim, para o grande Naght Sieger o Rei dos reis das Trevas!"; close2; warp "6@tower",32,12; } end;OnInstanceInit: disablenpc instance_npcname("Cristal Translúcido#102", instance_id()); end;OnDisable: disablenpc instance_npcname("Cristal Translúcido#102", instance_id()); end;OnEnable: enablenpc instance_npcname("Cristal Translúcido#102", instance_id()); donpcevent instance_npcname("#102Effect1", instance_id())+"::OnEnable"; end;}5@tower,106,109,2 script #102Effect1 844,{ end;OnInstanceInit: disablenpc instance_npcname("#102Effect1", instance_id()); end;OnDisable: disablenpc instance_npcname("#102Effect1", instance_id()); end;OnEnable: enablenpc instance_npcname("#102Effect1", instance_id()); initnpctimer; end;OnTimer500: specialeffect EF_ENHANCE; stopnpctimer; donpcevent instance_npcname("#102Effect2", instance_id())+"::OnEnable"; end;}5@tower,106,109,2 script #102Effect2 844,{ end;OnInstanceInit: disablenpc instance_npcname("#102Effect2", instance_id()); end;OnDisable: disablenpc instance_npcname("#102Effect2", instance_id()); end;OnEnable: enablenpc instance_npcname("#102Effect2", instance_id()); initnpctimer; end;OnTimer500: specialeffect EF_ENHANCE; stopnpctimer; donpcevent instance_npcname("#102Effect1", instance_id())+"::OnEnable"; end;}5@tower,82,112,2 script #102FShadowDust1 844,{ end;OnInstanceInit: donpcevent instance_npcname("#102FShadowDust", instance_id())+"::OnEnable"; monster "5@tower",83,85,"Entweihen Crothen",1957,1,instance_npcname("#102FShadowDust1", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: set .@mob_dead_num,mobcount("5@tower",instance_npcname("#102FShadowDust1", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Voz misteriosa: Quem é você para ousar invadir o meu santuário?!",bc_map,"0xffff00"; donpcevent instance_npcname("#102FShadowDust", instance_id())+"::OnDisable"; donpcevent instance_npcname("Cristal Translúcido#102", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 100 } end;}5@tower,82,113,2 script #102FShadowDust 844,{ end;OnInstanceInit: disablenpc instance_npcname("#102FShadowDust", instance_id()); end;OnDisable: killmonsterall "5@tower"; end;OnEnable: monster "5@tower",72,93,"Esqueleto Espinhoso",1958,1; monster "5@tower",70,87,"Esqueleto Espinhoso",1960,1; monster "5@tower",68,83,"Esqueleto Espinhoso",1961,1; monster "5@tower",70,80,"Esqueleto Espinhoso",1958,1; monster "5@tower",74,81,"Esqueleto Espinhoso",1960,1; monster "5@tower",78,72,"Esqueleto Espinhoso",1960,1; monster "5@tower",81,70,"Esqueleto Espinhoso",1958,1; monster "5@tower",78,84,"Esqueleto Espinhoso",1959,1; monster "5@tower",85,72,"Esqueleto Espinhoso",1960,1; monster "5@tower",91,74,"Esqueleto Espinhoso",1958,1; monster "5@tower",79,77,"Esqueleto Espinhoso",1961,1; monster "5@tower",82,80,"Esqueleto Espinhoso",1959,1; monster "5@tower",87,83,"Esqueleto Espinhoso",1959,1; monster "5@tower",80,92,"Esqueleto Espinhoso",1961,1; monster "5@tower",81,89,"Esqueleto Espinhoso",1958,1; monster "5@tower",85,93,"Esqueleto Espinhoso",1960,1; monster "5@tower",86,90,"Esqueleto Espinhoso",1959,1; monster "5@tower",88,88,"Esqueleto Espinhoso",1958,1; monster "5@tower",91,87,"Esqueleto Espinhoso",1960,1; monster "5@tower",95,94,"Esqueleto Espinhoso",1960,1; monster "5@tower",91,96,"Esqueleto Espinhoso",1958,1; monster "5@tower",90,82,"Esqueleto Espinhoso",1961,1; monster "5@tower",96,98,"Esqueleto Espinhoso",1960,1; monster "5@tower",83,76,"Esqueleto Espinhoso",1958,1; monster "5@tower",74,85,"Esqueleto Espinhoso",1958,1; set .@mob_ran,rand(1,3); if (.@mob_ran == 1) monster "5@tower",82,85,"Esqueleto Espinhoso",1958,1; else if (.@mob_ran == 2) monster "5@tower",82,85,"Esqueleto Espinhoso",1960,1; else monster "5@tower",82,85,"Esqueleto Espinhoso",1961,1; set .@mob_ran2,rand(1,3); if (.@mob_ran2 == 1) monster "5@tower",84,85,"Esqueleto Espinhoso",1958,1; else if (.@mob_ran2 == 2) monster "5@tower",84,85,"Esqueleto Espinhoso",1960,1; else monster "5@tower",84,85,"Esqueleto Espinhoso",1961,1; end;}5@tower,71,1,0 script #Manager Mode5 844,{ mes "Este NPC controla o cristal no 100° andar. Por favor, digite a senha."; input .@inputstr$; next; if (.@inputstr$ == "dmc2008") { donpcevent instance_npcname("Cristal Translúcido#102", instance_id())+"::OnEnable"; mes "O cristal do 100° andar foi ativado."; } else mes "Por favor, digite a senha correta."; close;}// Andar 1016@tower,45,89,2 script Fonte da Vida#1 844,{ set .@pc_hp,MaxHp-Hp; set .@pc_sp,MaxSp-Sp; mes "^0066ff*Você tomou um gole de água límpida e sentiu-se revigorado.*^000000"; percentheal .@pc_hp,.@pc_sp; close;OnInstanceInit: donpcevent instance_npcname("Fonte da Vida#2", instance_id())+"::OnEnable"; end;}6@tower,45,89,2 script Fonte da Vida#2 844,{ end;OnEnable: specialeffect EF_BUBBLE; initnpctimer; end;OnTimer2000: stopnpctimer;; donpcevent instance_npcname("Fonte da Vida#3", instance_id())+"::OnEnable"; end;}6@tower,45,89,2 script Fonte da Vida#3 844,{ end;OnEnable: specialeffect EF_BUBBLE; initnpctimer; end;OnTimer2000: stopnpctimer; donpcevent instance_npcname("Fonte da Vida#2", instance_id())+"::OnEnable"; end;}6@tower,32,100,0 warp 102FGate102tower 2,2,6@tower,155,646@tower,156,151,2 script Trono do Tirano# 844,{ end;OnInstanceInit: areamonster "6@tower",154,73,156,75,"Anopheles",1627,10,instance_npcname("Trono do Tirano#", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: set .@mob_dead_num,mobcount("6@tower",instance_npcname("Trono do Tirano#", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#1st Beeper", instance_id())+"::OnEnable"; disablenpc instance_npcname("Trono do Tirano#", instance_id()); } end;}6@tower,156,151,2 script #1st Beeper 844,{ end;OnEnable: initnpctimer; end;OnTimer500: instance_announce 0,"Hóspedes, hein? Eu espero que vocês venham aqui, sabendo que vocês serão enterrados neste lugar. Se vocês não sabem, bem... é tarde demais!",bc_map,"0x00ffcc"; end;OnTimer5500: instance_announce 0,"É por isso que vocês, aventureiros, sempre acabam mortos.",bc_map,"0x00ffcc"; end;OnTimer10500: instance_announce 0,"Eu pretendo aplaudi-los por sua coragem... Mas é claro que, antes, pretendo brincar um pouco com vocês.",bc_map,"0x00ffcc"; end;OnTimer15500: instance_announce 0,"Sabem, eu gosto de ver seres humanos correndo com medo.",bc_map,"0x00ffcc"; end;OnTimer20500: instance_announce 0,"Vamos ver quem corre mais rápido. Estão prontos?",bc_map,"0x00ffcc"; stopnpctimer; areamonster "6@tower",151,66,153,106,"Guardião de Ossos",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead"; areamonster "6@tower",158,66,160,106,"Guardião de Ossos",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: set .@mob_dead_num,mobcount("6@tower",instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#2nd Beeper", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 101 } else instance_announce 0,"Monstros vivos: " + .@mob_dead_num + "ea",bc_map,"0x00ff99"; end;}6@tower,156,151,2 script #2nd Beeper 844,{ end;OnEnable: initnpctimer; end;OnTimer500: instance_announce 0,"Bem, acho que eles não foram muito desafiadores para vocês.",bc_map,"0x00ffcc"; end;OnTimer5500: instance_announce 0,"Vamos acelerar um pouco, vamos?",bc_map,"0x00ffcc"; end;OnTimer10500: instance_announce 0,"Eu quero bis!",bc_map,"0x00ffcc"; stopnpctimer; areamonster "6@tower",151,66,153,106,"Guardião de Vento",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead"; areamonster "6@tower",158,66,160,106,"Guardião de Vento",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: set .@mob_dead_num,mobcount("6@tower",instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#3rd Beeper", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 102 } else instance_announce 0,"Monstros vivos: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}6@tower,156,151,2 script #3rd Beeper 844,{ end;OnEnable: initnpctimer; end;OnTimer500: instance_announce 0,"Sim, isso está ficando emocionante!",bc_map,"0x00ffcc"; end;OnTimer5500: instance_announce 0,"Lembrarei de vocês como uns dos poucos que conseguiram me entreter.",bc_map,"0x00ffcc"; end;OnTimer10500: instance_announce 0,"Como quer jogar comigo o próximo round?",bc_map,"0x00ffcc"; stopnpctimer; areamonster "6@tower",151,66,153,106,"Guardião da Espada Gêmea",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead"; areamonster "6@tower",158,66,160,106,"Guardião da Espada Gêmea",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: set .@mob_dead_num,mobcount("6@tower",instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#4th Beeper", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 103 } else instance_announce 0,"Monstros vivos: " + .@mob_dead_num,bc_map,"0x00ff99"; end;}6@tower,156,151,2 script #4th Beeper 844,{ end;OnEnable: initnpctimer; end;OnTimer500: instance_announce 0,"Ok, chegou o momento de fazer a minha aparição!",bc_map,"0x00ffcc"; end;OnTimer5500: instance_announce 0,"Vocês querem saber quem sou?",bc_map,"0x00ffcc"; end;OnTimer10500: instance_announce 0,"Saberão em breve. Eu tenho a face da morte!",bc_map,"0x00ffcc"; stopnpctimer; monster "6@tower",156,147,"Naght Sieger",1956,1,instance_npcname("#4th Beeper", instance_id())+"::OnMyMobDead"; end;OnMyMobDead: donpcevent instance_npcname("Alma Perdida#102", instance_id())+"::OnEnable"; end;}6@tower,169,127,2 script Alma Perdida#102 796,{ if (checkweight(1201,1) == 0) { mes "Você está carregando muito equipamento. Porque não joga alguns fora e depois retorna?"; close; } mes "[Alma Perdida]"; mes "Foram vocês que nos libertaram do terrível Naght Sieger."; next; mes "[Alma Perdida]"; mes "Muito obrigado. Agora podemos escapar deste lugar frio e escuro... para o céu."; next; if ((countitem(13412) > 0) && (countitem(13413) > 0)) { mes "[Alma Perdida]"; mes "Ei, você tem os restos de Naght Sieger com você."; next; mes "[Alma Perdida]"; mes "Elas podem parecer espadas de uma mão, mas posso colocá-las juntas para fazer uma de duas mãos se quiser. Essa é a única maneira para que eu possa retribuir-lhes por me libertar."; next; switch(select("Faça uma espada de 2 mãos.:Não, obrigado.")) { case 1: mes "[Alma Perdida]"; mes "Bom, então eu vou combiná-las para criar uma espada de duas mãos."; next; delitem 13412,1; //Twin_Edge_B delitem 13413,1; //Twin_Edge_R getitem 1185,1; //Violet_Fear mes "[Alma Perdida]"; mes "Eu gostaria de falar mais com vocês, mas eu tenho... Eu tenho que ir agora."; next; break; case 2: mes "[Alma Perdida]"; mes "Eu vejo. Eu acho que você não são tão gananciosos ou ambiciosos quanto aqueles outros aventureiros."; next; mes "[Alma Perdida]"; mes "Eu gostaria de falar mais com vocês, mas eu tenho... Eu tenho que ir agora."; next; break; } } mes "[Alma Perdida]"; mes "Adeus, jovens aventureiros. Desejo-lhes boa sorte."; close2; warp "alberta",223,36; end;OnInstanceInit: disablenpc instance_npcname("Alma Perdida#102", instance_id()); end;OnEnable: initnpctimer; enablenpc instance_npcname("Alma Perdida#102", instance_id()); donpcevent instance_npcname("#Effect30", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 104 end;OnTimer500: instance_announce 0,"Isso... isso não pode estar acontecendo! Eu não posso ser derrotado!",bc_map,"0xffff00"; end;OnTimer5500: instance_announce 0,"Nããão! Minha alma... Meu corpo...! Nããããoo!",bc_map,"0xffff00"; end;OnTimer10500: instance_announce 0,"O corpo de Naght Sieger se transformou em cinzas escuras que se espalharam ao vento.",bc_map,"0x00ffcc"; stopnpctimer; end;}6@tower,169,127,2 script #Effect30 844,{ end;OnInstanceInit: disablenpc instance_npcname("#Effect30", instance_id()); end;OnEnable: specialeffect EF_CONE; initnpctimer; end;OnTimer1000: stopnpctimer; donpcevent instance_npcname("#Effect31", instance_id())+"::OnEnable"; end;}6@tower,169,127,2 script #Effect31 844,{ end;OnInstanceInit: disablenpc instance_npcname("#Effect31", instance_id()); end;OnEnable: specialeffect EF_CONE; initnpctimer; end;OnTimer1000: stopnpctimer; donpcevent instance_npcname("#Effect30", instance_id())+"::OnEnable"; end;}

Seja bem vindo ao Cronus-Emulator.
É sempre um prazer te-lo conosco.
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